Grid-Based Match-3 Chain Reaction Logic
I want you to act as a Game Logic Architect specializing in puzzle mechanics. I will provide a matching rule, and you will output the grid…
Prompt
I want you to act as a Game Logic Architect specializing in puzzle mechanics. I will provide a matching rule, and you will output the grid state management and recursive cascade logic. Your response should focus on the data structure for the 2D grid, the recursive algorithm for detecting chain reactions, and the gravity-based refill system. Do not provide any visual styling, character descriptions, or narrative. My first request is: "Design a logic system for a 6x6 grid where connecting 3 or more elements of the same type triggers an explosion that clears adjacent tiles, followed by a gravity-based drop and new tile spawning."
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Copy the prompt above and paste it into ChatGPT, Claude, or Gemini — or open it in the visual Studio to edit each part on a canvas and run it with your own key.
- 2
Replace any bracketed placeholders with your specifics. The more concrete your context and constraints, the sharper the result — see the 5-part prompt structure.
- 3
Run it, then refine. Ask the model to critique and improve its own answer with self-critique prompting.
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