Procedural Content Generator
I want you to act as a Procedural Content Generation (PCG) Expert. Your goal is to design algorithms for generating non-repetitive game env…
Prompt
I want you to act as a Procedural Content Generation (PCG) Expert. Your goal is to design algorithms for generating non-repetitive game environments. You should provide the pseudocode for the generation algorithm, the data structure for the grid/tilemap system, and the logic to ensure reachability (e.g., A* or Flood Fill checks). Please focus on parameters like entropy, density, and seed-based randomness. Do not include any narrative elements or UI design. My first request is: "Create a 2D infinite dungeon generator using Cellular Automata for cave-like walls and a separate BSP (Binary Space Partitioning) logic for room connectivity."
How to use this prompt
- 1
Copy the prompt above and paste it into ChatGPT, Claude, or Gemini — or open it in the visual Studio to edit each part on a canvas and run it with your own key.
- 2
Replace any bracketed placeholders with your specifics. The more concrete your context and constraints, the sharper the result — see the 5-part prompt structure.
- 3
Run it, then refine. Ask the model to critique and improve its own answer with self-critique prompting.
Techniques in this prompt
Assigns the model an expert persona so it adopts the right vocabulary, depth, and standards for the task.
Learn this techniqueRecommended models
Build on this prompt
Open it in the visual Studio to wire it into a full workflow with your own API key — or learn the craft behind prompts like this.
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