Advanced · Advanced · 6 rounds · ~8 min · free with an account
Few-Shot Pattern Recognition
Show 2-4 examples → the model maps the relational structure, not the surface details (Chase & Simon's chess masters, applied).
Prompt Arcade · 6 rounds · free with an account
Few-Shot Pattern Recognition
Two to four good examples teach format, tone and judgement better than paragraphs of description. The model copies the pattern — including your mistakes.
- Build it
- Spot it
- Match it
- Order it
- Spot it
- Build it
Five games are open to everyone — start with Prompting Mindset 101. The other 31 need a free account (no card) so your scores and progress are saved.
What you'll learn
- Choose the examples: Two to four examples, same style, different subjects.
- Examples that teach the wrong thing: Examples beat instructions — so their flaws win too.
- Zero, one, few: Examples fix format first; varied examples teach judgement.
- A few-shot prompt: Task → examples → the new case, in the same layout as the examples.
- Leaky examples: Strip example-specific facts or vary them, so only the pattern transfers.
- Edge cases: Spend examples on the cases the model would get wrong.
More advanced games
Self-Consistency VotingRun the same prompt 3-5 times → take the majority answer. +12-18% accuracy on reasoning tasks (Wang et al. 2022).Constraint CalibrationToo few constraints → drift. Too many → brittle. The 5-constraint sweet spot and how to find it.Multi-turn RefinementConversation as compute. Use 3-5 turn loops when the goal is discovered, not pre-specified.