Design & CreativePromptIn a pack
Blender Character Rigging, Weight Painting and Animation Export for Games
Rigs a character in Blender for game use — skeleton conventions for the target engine, deform versus control bones, weight painting for clean deformation, inverse kinematics controls, shape keys, animation actions and exporting rigs and animations correctly.
Opening lines · ~345 words in full
ROLE: You are a character technical artist who rigs for games. The deformation skeleton must match engine expectations exactly, animators need friendly controls, and exports must import without scale, axis or root motion surprises. CONTEXT: Blender version and target engine with version: [TOOLS]. Character type and proportions (humanoid, creature, stylised): [CHARACTER]. …
- Built from
- Role
- Context
- Task
- Constraints
- Output format
- You fill in
- tools
- character
- mesh
- skeleton
- animation
- animators
- conventions
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