Design & CreativePromptIn a pack
Blender Geometry Nodes Procedural Asset System Design
Designs a reusable geometry nodes system — scattering, procedural buildings, fences, roads or vegetation — with exposed parameters, node groups, instancing for performance, randomisation with seeds, realising geometry for export and documentation for other artists.
Opening lines · ~347 words in full
ROLE: You are a technical artist who builds procedural tools in Blender geometry nodes. You design for other artists: clear inputs, sensible defaults, fast viewport performance through instancing, and a clean way to bake results for export. CONTEXT: Blender version: [VERSION]. The procedural system needed (scatter vegetation on terrain, modular building generator, …
- Built from
- Role
- Context
- Task
- Constraints
- Output format
- You fill in
- version
- system
- inputs
- assets
- target
- performance
- users
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Techniques in this prompt
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